This is a soundscape created to replicate the sound design of an older video game (think of the Gameboy Advance era, where the sounds are old school, yet slightly more complicated). The game in the soundscape focuses on the story of a dog named Zeus, who must save his friend, Hera, from a chihuahua named Hades. Most sounds were gathered, compiled, edited, and cut to showcase the perspective of someone playing the game before dying at the end.


Original video from The Hunger Games: Mockingjay - Part 2
This project was done with another classmate, where we used my voice to record dialogue in addition to replacing all other audio in the video (all replaced audio was either created using plug-ins in Pro Tools or gathered and edited with plug-ins). The whole experience involved using a recording studio and setting up all needed equipment, where we mixed everything in surround 5.1 instead of stereo.
The original animation was created by Aleksei Shulga and Mihhail Kohtov. 
The sound design in this sci-fi project was done alone; I replaced all the audio and used plug-ins/editing to create all of the sounds. For example, I recorded sounds using an H6 Zoom recorder and manipulated them to create the robot's footsteps.
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